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Moles In The Rough
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Devlog
Devlog #11 - Moles In the Rough
May 29, 2023
by
Amber Perard
IT IS DONE! Welcome moles and capitalists, we are proud to announce that our work is done, the nightmare is over, and all that remains is a game! After dedicating our blood, sweat and tears to this pr...
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Devlog #10 - Where is de Mol?
May 23, 2023
by
tuomasp
Devlog # 10 Where is the Mol? Who is the Mol? We don't know. Do you know? Please tell us. We need him to finish our game. Let's get to business. ART > Menu screen was created, with functional UI and a...
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Devlog #9 - Taupe-inambour
May 16, 2023
by
tuomasp
Devlog # 9 Final week of production ends here. Woe be to all the features we did not finish for the game; your legacy shall not be forgotten. Now begins the end of this whole process, the ever-importa...
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Devlog #8 - AAAaaaaAAAAAAa
May 09, 2023
by
tuomasp
Devlog #9 This is fine. It's all fine. Everything is more than fine. Welcome to devlog #9, the third last devlog for us to log. The end is nigh, as some say, and the end of our game is nigher - this b...
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Devlog #7 Making a Mountain Out of A Molehill
May 02, 2023
by
tuomasp
Devlog #7 We're finally ending the production phase one! This is very exciting, because we're entering production phase two! Which doesn't really change anything in the work we do, so nothing really c...
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Devlog #6 It's Molin' Time
April 25, 2023
by
tuomasp
DEVLOG #6 Hey again. Here's the weekly update on how Moles In the Rough is coming along. A few close calls (an un-named programmer nearly corrupted the whole project) and a few dumb decisions (an un-n...
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Devlog #5 - Mole Et Labora
April 18, 2023
by
tuomasp
DEVLOG #5 Once again, a development log is due. This time after a two week easter break, we bring you one step closer to our ultimate goal - a functional and enjoyable game. (We've got a long way to g...
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Devlog #4 - A Prototype in the Rough
March 28, 2023
by
tuomasp
Devlog #4 Hello once more. One devlog coming right up - this time focused on the prototype. After last week we had solidified the art style, finished the game design document, and determined a lot of...
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Devlog #3 - Bible Study [Research]
March 21, 2023
by
tuomasp
Hey again. Three weeks have gone by since the start of this project, The prototyping and designing phase is nearing an end soon - the scary production phase will take its place anytime now. Exciting -...
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Devlog #2 - Research is what I'm doing when I don't know what I'm doing [Research]
March 14, 2023
by
tuomasp
DEVLOG #2 Hey again. Welcome to the second devlog of Moles in the Rough. We now have a name that might or might not change depending on if we come up with a better one. This week continued with protot...
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Devlog #1 - One Small Step [Research]
March 07, 2023
by
tuomasp
DEVLOG #1 Introduction Hello to all readers! Welcome to the first development log of Core Crusaders. Or Tunnel Titans. Or Shaft Shifters. (The name’s still being workshopped.) We’re a group of 5 s...
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