Devlog #3 - Bible Study [Research]
Hey again. Three weeks have gone by since the start of this project, The prototyping and designing phase is nearing an end soon - the scary production phase will take its place anytime now. Exciting - but scary.
Let's get to what we did this week.
Art Research (Style and Concepts)
>We finished the art bible. Here's a few pages of it:
>Pickaxe design research has also been done, here is a page.
>A blockout was made of the level to visualize how it could look in 3D space. With visualization it's easier to pinpoint what needs to be done, and some things have already been slated to change in the design (the elevator should only have one start and end point, the ladder will need to be made modularly for height variation in floors etc.).
Finishing up the prototype
The goal for this week was to finish our main gameloop, and we did! We added an extra task, made resource requirements for fixing objects and added a timer that keeps track of how long you need to keep the drill active! there is also a win/lose screen containing a scoreboard now. most tasks when broken now also have a timer, when it expires you lose the game.
But that's not all!
During our prototype stage we came to the conclusion that the vertical movement would probably work better when it happens on a different layer in the background. This will make sure players don't get squashed by elevators or fall down holes where a ladder is placed. So to get around this we went ahead and overhauled both the way our elevator and our ladder works internally.
New Elevator:
New ladder:
As you have probably noticed that is not the only thing that changed, we also added some interaction widgets that pop up passed on the context!
Particles
Pick up particle.
Black smoke particle was also made to indicate the machine needs repairing.
Files
Get Moles In The Rough
Moles In The Rough
A fun cooperative moles game for on the couch
Status | Prototype |
Authors | Amber Perard, tuomasp, samCorluy, DuhanBas, Lyawx |
Genre | Action, Strategy |
Tags | 3D, chaos, Controller, Co-op, dae, Local multiplayer, moles, Simple, Unreal Engine |
More posts
- Devlog #11 - Moles In the RoughMay 29, 2023
- Devlog #10 - Where is de Mol?May 23, 2023
- Devlog #9 - Taupe-inambourMay 16, 2023
- Devlog #8 - AAAaaaaAAAAAAaMay 09, 2023
- Devlog #7 Making a Mountain Out of A MolehillMay 02, 2023
- Devlog #6 It's Molin' TimeApr 25, 2023
- Devlog #5 - Mole Et LaboraApr 18, 2023
- Devlog #4 - A Prototype in the RoughMar 28, 2023
- Devlog #2 - Research is what I'm doing when I don't know what I'm doing [Researc...Mar 14, 2023
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